diff options
Diffstat (limited to 'types.html')
-rw-r--r-- | types.html | 79 |
1 files changed, 74 insertions, 5 deletions
@@ -5,9 +5,32 @@ <meta name="viewport" content="width=device-width"> <title>Document</title> - <script src="/lib/types.js" ></script> + <script src="/lib/util.js"></script> + <script src="/lib/types.js"></script> + <script src="/lib/chips.js"></script> + <link href="/lib/chips.css" rel="stylesheet"></link> + <style> + table { + background: #333; + color: white; + } + table * { + border: solid #888 1px; + } + table th { + background: #222; + } + table td { + font-family: sans-serif; + } + </style> + +</head> +<body> + <table><thead><tr id="head"><th>Type</th></tr></thead><tbody id="body"></tbody></table> <script> + console.log("Testing type parsing...") console.log(new Type("int")) console.log(new Type("List<int>")) console.log(new Type("(int, T1)", ["T1"])) @@ -15,11 +38,57 @@ console.log(new Type("(int|float|Vector3)")) console.log(new Type("List<(int|float|Vector3)>")) console.log(new Type("(List<List<(int|float|Vector3)>>|List<any>)")) + console.log("Done!") - </script> + console.log("Testing type intersections"); + const tistart = performance.now(); + const types = [ + //standard + new Type("int"), + new Type("bool"), + //template + new Type("List<int>"), + new Type("List<float>"), + new Type("List<List<int>>"), + new Type("List<List<any>>"), + new Type("List<(int|float)>"), + new Type("List<(float|Vector3)>"), + new Type("List<any>"), + //union + new Type("(int|float|bool)"), + new Type("(List<any>|bool)"), + //any + new Type("any"), + //dumb shit + new Type("List<(List<(int|float)>|Vector3)>"), + ]; + const head = document.getElementById("head"); + const body = document.getElementById("body"); -</head> -<body> - + for (const t of types) { + const headel = document.createElement("th"); + headel.innerText = t; + head.appendChild(headel); + + const row = document.createElement("tr"); + body.appendChild(row); + const title = document.createElement("th"); + title.innerText = t; + row.appendChild(title); + for (const t2 of types) { + const sect = document.createElement("td"); + sect.innerText = intersect(t,t2); + row.appendChild(sect); + } + } + + console.log(`Done in ${performance.now() - tistart}ms!`) + + console.log("Testing chip class...") + const node = {"ReadonlyPaletteName": "Set Rotation","ReadonlyChipName": "Set Rotation","Description": "Sets the rotation of the target player or object. Players will rotate about the vertical axis only. Will fail in the following cases: If the target object is currently held, select/frozen by the maker pen, or is the child of a gizmo. Will also fail on players that are seated.","IsBetaChip": true,"DeprecationStage": "Active","PaletteNameSource": "FirstNodeDesc","ChipNameSource": "FirstNodeDesc","NodeDescs": [{"Name": "Set Rotation","ReadonlyTypeParams": {"T": "(Player | Rec Room Object)","U": "(Vector3 | Quaternion)"},"Inputs": [{"Name": "","ReadonlyType": "exec","Description": ""},{"Name": "Target","ReadonlyType": "T","Description": ""},{"Name": "Rotation","ReadonlyType": "U","Description": ""}],"Outputs": [{"Name": "","ReadonlyType": "exec","Description": ""},{"Name": "Success","ReadonlyType": "bool","Description": ""}]}],"NodeFilters": [{"FilterPath": ["Player","Physics"]},{"FilterPath": ["Object","Physics"]}]}; + document.body.append((x=new Chip(node).root)); + document.body.appendChild(x); + + </script> </body> </html>
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