{ "Creation Object":{ "term": "Creation Object", "definition": "An Object Made Using Shapes And Tubes From The Makerpen" }, "Rec Room Object": { "term": "Rec Room Object", "definition": "Something That Can Be Created/Spawned By The Maker Pen Tools" }, "Item": { "term": "Item", "definition": "A Player-Made Object That Uses One Or More Objects To Serve A Purpose" }, "Prop": { "term": "Prop", "definition": "An Object Found Under The Props Tab In The Maker Pen Menu That Has Been Pre-Made By Rec Room" }, "Tool": { "term": "Tool", "definition": "An Object Used To Manipulate Other Objects" }, "Entity": { "term": "Entity", "definition": "Anything That Exists In A Room" }, "Client": { "term": "Client", "definition": "The Machine In Which A Player Is Running Rec Room On" }, "Localized": { "term": "Localized|Local|Unsynced", "definition": "A Signal That Only Exists In The Executing Clients Instance" }, "Synced": { "term": "Synced", "definition": "A Signal That Exists For All Clients In An Instance" }, "Global": { "term": "Global", "definition": "The Status Of The World That Is The Same For All Players" }, "To Sync": { "term": "To Sync", "definition": "To Transfer A Signal From A Clients Machine Into The Global Network" }, "To Localize": { "term": "To Localize", "definition": "To Transfer A Signal From The Global Network Into Select Clients" }, "Instance (Rec Room Wise)": { "term": "Instance", "definition": "An Instance (Real World Wise) of a Room Containing Players" }, "Player": { "term": "Player", "definition": "The Ingame Character Of A Client" }, "To Execute": { "term": "To Execute", "definition": "To Activate A Circuit" }, "Signal": { "term": "Signal", "definition": "An Activation That Can Travel To And From Other Chips" }, "Chip": { "term": "Chip", "definition": "A Function" }, "Circuit": { "term": "Circuit", "definition": "A Group Of Chips That Execute A Specific Command" }, "Target": { "term": "Target", "definition": "The Object or value affected by an operation" } }