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{
"Creation Object":{
"term": "Creation Object",
"definition": "An Object Made Using Shapes And Tubes From The Makerpen"
},
"Rec Room Object": {
"term": "Rec Room Object",
"definition": "Something That Can Be Created/Spawned By The Maker Pen Tools"
},
"Item": {
"term": "Item",
"definition": "A Player-Made Object That Uses One Or More Objects To Serve A Purpose"
},
"Prop": {
"term": "Prop",
"definition": "An Object Found Under The Props Tab In The Maker Pen Menu That Has Been Pre-Made By Rec Room"
},
"Tool": {
"term": "Tool",
"definition": "An Object Used To Manipulate Other Objects"
},
"Entity": {
"term": "Entity",
"definition": "Anything That Exists In A Room"
},
"Client": {
"term": "Client",
"definition": "The Machine In Which A Player Is Running Rec Room On"
},
"Localized": {
"term": "Localized|Local|Unsynced",
"definition": "A Signal That Only Exists In The Executing Clients Instance"
},
"Synced": {
"term": "Synced",
"definition": "A Signal That Exists For All Clients In An Instance"
},
"Global": {
"term": "Global",
"definition": "The Status Of The World That Is The Same For All Players"
},
"To Sync": {
"term": "To Sync",
"definition": "To Transfer A Signal From A Clients Machine Into The Global Network"
},
"To Localize": {
"term": "To Localize",
"definition": "To Transfer A Signal From The Global Network Into Select Clients"
},
"Instance (Rec Room Wise)": {
"term": "Instance",
"definition": "An Instance (Real World Wise) of a Room Containing Players"
},
"Player": {
"term": "Player",
"definition": "The Ingame Character Of A Client"
},
"To Execute": {
"term": "To Execute",
"definition": "To Activate A Circuit"
},
"Signal": {
"term": "Signal",
"definition": "An Activation That Can Travel To And From Other Chips"
},
"Chip": {
"term": "Chip",
"definition": "A Function"
},
"Circuit": {
"term": "Circuit",
"definition": "A Group Of Chips That Execute A Specific Command"
},
"Target": {
"term": "Target",
"definition": "The Object or value affected by an operation"
}
}
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